Rendering middleware

Umbra Software Ltd. is a graphics software technology company founded in 2007 and based in Helsinki, Finland. Umbra develops the Umbra 3 Visibility Solution which
powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling.

Umbra 3 - Power up your level creation and rendering

What we offer

The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling.

The benefits are clear: faster framerate and more detailed graphics. Umbra 3 works on console and mobile platforms.

Umbra 3 is being used in games such as Call of Duty Ghosts, Killzone Shadow Fall, Destiny, Deus Ex Universe, The Witcher 3 and many others.

Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

Umbra 3 makes sure you only render objects visible to the player. This powers up your rendering to enable better visuals running at an improved frame rate. Umbra 3 provides this as non-intrusively and with as little overhead as possible with any type of 3D content as input.

What we are looking for

We are looking for meetings with AAA game developers and non-gaming companies creating complex 3D worlds.

Keywords

  • Console Game Market
  • Middleware, Game Engines
  • Middleware, Tools

Main Contact



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