Vegetation Middleware

SpeedTree for Games, winner of a Front Line Award, delivers real-time trees and plants with seamless LOD transitions, an array of lighting, physics and wind effects, and an SDK that can be programmed at any level of engine integration. SpeedTree includes SpeedTree Modeler, which offers hand and procedural modeling options.

Award-winning vegetation modeler and real-time rendering middleware

What we offer

SpeedTree for Games, winner of a Front Line Award, delivers real-time trees and plants with seamless LOD transitions, an array of lighting, physics and wind effects, and an SDK that can be programmed at any level of engine integration. Launched in 2002 and featured in countless AAA games, indie projects, MMOs and military/industrial applications, SpeedTree includes SpeedTree Modeler, which offers hand and procedural modeling options.

What we are looking for

The typical SpeedTree customer needs a large number of quickly and precisely-modeled trees and plants, rendered efficiently in real-time.

Keywords

  • Console Game Market
  • Downloadable Game Market (XBLA, PSN, WiiWare)
  • Game Outsourcing
  • Handheld Console Market
  • Middleware, Tools
  • PC/Mac Downloadable Market
  • Smartphone Game Market
  • Tablet Game Market
  • Web Browser Game Market
  • Web-based MMO Market
  • Other (Please Specify) trees, plants, vegetation, foliage

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